Weird Worlds: Return to Infinite Space (304 Words)
Established in 1998 by the CMP Game Group (producer of Game Developer Magazine, Gamesutra.com and Game Developers Conference). The IGF was set up to encourage innovation in game development and to recognize the best independent game developers. Running every year for eight years the Independent Games Festival gives away cash prizes to the best games that are created. Once of the game in the running for this years prize is Weird Worlds: Return to Infinite Space, created by Digital Eel.
Weird Worlds: Return to Infinite Space starts with a meeting explaining you have a set period to search the galaxies in hope of many treasures. As your spaceship glides though space from galaxy to galaxy your time limit shortens in days and years. At each planet there car many treasure to be found and collected. However there are also other spaceships that try to destroy you. At the end of the mission you must end back at your starting planet to hand over the treasures
The games graphics are designed to give a space age feel in a 2D world.
Keeping with a Space theme the sounds within the game are set to be futuristic with the sound of lasers and other weird screeching sounds. When all combined these sounds help to enlighten the game and give the player an environment of that would be expected if a Space explorer, after watching the Star Wars movies.
After several attempts at the demo version that I played I found Weird Worlds: Return to Infinite Space a little frustrating at time. An example of this would be when attacked by other spaceships and not being able to defend myself. Apart form that and a few other annoying things I believe this game won the write to become a finalist at the seventh annual independent games festival.

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